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Devlog
New levels, new enemies, new items
April 09, 2025
by
woodenwatch
2 new levels, unfinished, music yet produced. New enemy - Bomber. He runs at you, and if he touches you, he explodes and deals 40 damage. New item - Coke. Take coke, and all damage you deal is doubled...
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Beta Release Day 1 Patch
April 07, 2025
by
woodenwatch
Added new system to weapon pickups, so that hitscan weapons give you 10 ammo upon pickup and projectile weapons give you 20 ammo upon pickup, if you already have the weapon that is being picked up. Fi...
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Beta Release
April 07, 2025
by
woodenwatch
HOOD: BETA It's finally here! I've added tons of new things, it's like night-and-day compared to the previous version. See below for changes. Changes: Fully remade maps using TrenchBroom (Quake mappin...
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Balancing fixes / Bug fixes
April 03, 2025
by
woodenwatch
Fixed bug with prisoner navigation in level 4. Tweaked weapon damage values to deal damage more reliably. Tweaked magic projectile speed and damage for better balance with Chinaman encounters. Fixed s...
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v0.04
April 02, 2025
by
woodenwatch
Added support for projectile weapons (i.e. Rocket Launcher). Fixed collision bug with the Grandma enemy. Tweaked some levels for QOL (fixing collision, adding more decor, etc.) Added new enemies: Pris...
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v0.03
January 06, 2025
by
woodenwatch
Added custom font to replace the default Godot font in the UI. New WIP level 4 Updated and optimized levels 1 - 3. Fixed enemy damage. Added support for 2 keycards/doors in one level...
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